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Perfect Properties: UI (from a UXer) for A Real Estate App

Interpreting Research and Implementing a Prototype

TL;DR Here's the prototype.

Overview and Context: Perfect Properties is a personal project that aims to make buying real estate easy and stress free. My goal was to design a clean and quick experience for on-the-go professionals who are looking to invest in a better future.

The main features of the app are the following:

  • Search and filter available properties

  • Compare properties

  • Contact real estate agents

  • Bookmark properties

Low/Mid Fidelity Wireframes

After looking at the user personas, user flows, and with main features in mind, I began creating some low/mid fidelity mobile wireframes that addressed the main features needed in the app. I wanted to establish some of the basic task flows to show how users could immediately reach their goals.

Moodboards

I created two moodboards to ideate the visual direction for the app. I opted to choose the moodboard on the left (the yellow and green theme) it felt fresh and exciting with the bright colors, gradients, and bold graphics.

Once I was able to determine the "mood", it was time to start to establish the style I wanted to take with the app.

Style Guide

I created a Perfect Properties style guide with Frontify. This helped me standardize all of my elements and allows me to build for the future.

Perfect Properties Style Guide

Mobile First Approach

My focus was on a mobile first approach. Since our users are on-the-go professionals, it was essential to build content from the smallest size to the largest.

Gestures

While building for mobile I focused on gestures. Mobile gestures allowed me to work flexibly and simplify otherwise complex features.

Perfect Properties High Fidelity Mockup 1

Final Mockups

For a final look at the app mock up, take a look at the Prefect Properties Prototype and the screens below.

Key Takeaways

I learned a lot in the two months it took to complete perfect properties. Some of the things I learned were:

  • The most challenging part was animating the screens in Principle, I found the program buggy with a hand to understand UI.

  • When working on a UI by yourself it is imperative to get opinions from mentors and peers. You can easily miss some layout issues when you've been looking at a design for too long.

  • A more in depth style guide will help you build better features through out the products life cycle.

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